Patching the Zeitgeist

It all started with George Lucas.

The man who once wrote that “people who alter or destroy works of art and our cultural heritage for profit or as an exercise of power are barbarians” released the Special Editions of the original Star Wars trilogy on VHS in 1997, using new digital technologies to alter these works of art with bafflingly hideous changes like making Han Solo’s neck jerk awkwardly to dodge a clumsily-inserted blaster shot from Greedo. He altered them again for the 2004 DVD release, the 2011 Blu-Ray release and the 2019 4K release on Disney+, in which Greedo now says “Maclunkey” as he shoots. (Lucas apparently made that change before selling the copyright to Disney.) Obviously, directors had been releasing new cuts of their movies for some time when Lucas decided that, actually, being a profiteering, power-hungry barbarian sounded pretty good, but no one else in the era of home media had ever decided to make the original cuts totally unavailable by legal means and keep them that way seemingly forever. (The original trilogy will enter the public domain at some point, assuming we don’t turn the planet into a charred lifeless husk, but that won’t be for another seventy-something years at minimum.)

In the years since, few others have made the original versions of popular works of art unavailable in quite so calculated and malicious a manner. But in a world where art is increasingly available only in digital formats – and especially one where such art is increasingly stored on faraway servers and streamed to our computers rather than stored on them – the ability of copyright holders to alter or destroy works of art has grown exponentially. There’s Kanye West repeatedly “updating” his 2017 album The Life of Pablo on streaming services after release and Netflix letting Mitch Hurwitz recut the Rashomon-like fourth season of Arrested Development into a chronological order with shorter episodes (the original cut is still available on Netflix, but buried with the trailers). It’s not necessarily a power they frequently flex in obvious ways, at least outside the video game industry. But it’s still a power they have, and it should worry us.

Continue reading “Patching the Zeitgeist”

DVDs Don’t Buffer

Debates about the relative merits and pitfalls of the rise of streaming services are among the most frustrating cyclical discourses in the world of film and TV critics, entertainment journalists and other people who just like to argue about pop culture. It’s right up there with the annual “pick one film in the Oscar race and arbitrarily designate it the evil one” discourse, the quarterly attempts to cancel Martin Scorsese, and the monthly skirmishes over “letting people enjoy things”. Yet, as with those tangles of bullshit, I am drawn inexorably toward streaming debates like a shrimp to an anglerfish’s luminescent head frond. I just don’t see how you can care deeply about film or television and not care about the material conditions under which they’re produced, distributed and exhibited.

There are lots of interesting ways to think about streaming: whether it offers more creative freedom to artists (kinda), whether it’s more democratic than theatrical distribution (no), whether it’s all just gonna implode one day and thousands of original movies, television series and stand-up specials will just kind of vanish from any legal distribution channels (probably). I’m glad to see more of a sceptical eye turned to immoral business practices in the industry lately, from Disney’s attempts to destroy independent cinemas to talent agencies selling out their clients for their own benefit to the obvious moves towards monopoly by the major media conglomerates. (Not how exploitative record deals are, though. I guess I’ll have to dust that one off sometime.) It’s important these issues are not just highlighted but explored thoroughly, so we don’t end up with situations like the California law ostensibly designed to stop Uber and similar companies misclassifying employees as independent contracts, which has (1) not stopped Uber et al. doing anything and (2) ruined the lives of basically every freelance journalist in the state.

But I also think a robust engagement with streaming requires looking at narrower issues with user experience. I kind of hate talking about topics like this, because you end up using terms like “user experience”. Materialist analysis is a useful and important way to look at art as a function of the economy, but it still makes my skin crawl to hear works of art described as “products” or, worse still, “properties”. I would rather never have to think about the minutiae of how movies and TV shows are presented to me, but since they are both literally and figuratively embedded in the mediums they’re distributed in, it must be done. Especially because there’s an issue in the debate over streaming vs physical home media that I’ve never seen anyone else really articulate.

DVDs don’t buffer.

Continue reading “DVDs Don’t Buffer”

Video Game Movies and Why They Suck

It is a truth universally acknowledged that no one has ever made a good movie based on a video game, since the genre came into being with 1993’s Super Mario Bros. I don’t usually care for such truths, but that’s one I’m happy to accept, by and large. I would possibly carve out an exception for some of the Pokémon movies, though I haven’t watched any of them in a long time, and there are, of course, some good movies about video games or inspired by their aesthetic: Scott Pilgrim vs. the World, Wreck-It Ralph, Tron, etc. But as far as film adaptations of video games, it’s been one failure after another, with only occasional spells of mediocrity to shake things up.

Continue reading “Video Game Movies and Why They Suck”